Research Article Open Access

Online Gaming

Kevin Curran1, Paul Canning1, Martin Laughlin1, Ciarán McGowan1 and Rory Carlin1
  • 1 Internet Technologies Research Group University of Ulster, Magee Campus, Northland Road, Northern Ireland, United Kingdom

Abstract

Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.

American Journal of Applied Sciences
Volume 2 No. 3, 2005, 622-625

DOI: https://doi.org/10.3844/ajassp.2005.622.625

Submitted On: 26 May 2005 Published On: 31 March 2005

How to Cite: Curran, K., Canning, P., Laughlin, M., McGowan, C. & Carlin, R. (2005). Online Gaming. American Journal of Applied Sciences, 2(3), 622-625. https://doi.org/10.3844/ajassp.2005.622.625

  • 3,508 Views
  • 3,665 Downloads
  • 0 Citations

Download

Keywords

  • Online gaming